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API to integrate external render engines.
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While the Fusion team is doing a great job to improve the internal render engine in Fusion 360 some things simply require the use of an external render engine. To develop visual effects and the optics of my lighting systems () I use the unbiased render engine Indigo Renderer.
There are many good resaons to have an API for external render engines.
- Many external render engiens have very extensive material libraries that have taken years to develop Maxwell would be a good example here.
- It takes a while to familiarize oneself with a given renderer and develop own materials for ones own purpose and its ineffective having to repeat that effort with an internal renderer
- Realistically the F360 internal renderer is unlikely to achieve the speed, features and quality of specialized rendering tools.
- etc.
Many 3D packages provide this API in form Python (Blender for example) so this would be a natural fit for F360.