Not sure where to post this. I have a not too hard way to create a plywood texture map. But it also exposed a bug.
Google plywood end grain texture map. Download image. ( you will see mine is not the best but good enough for what I need) Open a stock wood appearance rename plywood and insert your downloaded image. Reset size, I set mine to .75 x 6 inches.
The trick is to apply the the texture map to the entire body/component. Then select adjust map controls and rotate the texture map until all the end grains are correct. ( 90 degrees on the correct axis). I then apply a stock texture map like OAK to ONLY the faces. If the grain on the face is going in the wrong direction, I duplicate the texture map rename the copy OAK vertical and apply that to the face. Is easier to adjust two faces than many edges.
So I hope this helps someone. Let me know If I should repost in another section. The bug is this. Cloud render, and in canvas render worked fine. If I did local render the edges came out pure white not plywood end grain.
Solved! Go to Solution.
Solved by Phil.E. Go to Solution.
Good catch. Any chance you could share that design file?
I'm not able to reproduce the effect.
Can you try restarting Fusion and rendering again? I'm wondering what might make this bug happen, because it's not a problem in the exported/uploaded version of this design. Can you also try exporting/uploading this file to create a copy like the one I tested? (then give it a try again)
Phil
As it turns out was was testing that plywood technique to use that method in another project. The file you have I did try to local render a couple times (without rebooting) and always had the same result. But today I did a test local render in a different project using the same technique and it worked fine. So I guess a random glitch one you can check off your list. I would test your file or even retry my own but currently in the middle of a long render.
B
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