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pinch to zoom *at cursor*

pinch to zoom *at cursor*

There are a lot of little things that bug me with the way view manipulation is handled on the trackpad, but one of the most vexing and probably easiest to fix is that if I move the mouse cursor to a place and pinch to zoom in or out, the zooming is done around the center of the view rather than where my cursor is. That means that rather than just zooming in and out, I have to go through the extra step of panning.. which often means I have to zoom out, pan, zoom in, and repeat.

 

Whatever else I'm doing in F360, I'm definitely navigating in 3D space, so things that make that difficult are probably the single biggest time sink now that the crashing seems to be much rarer (incidentally, I'm not pushing it so perhaps it's just my experience but kudos may be in order on that 🙂

5 Comments
pravdomil
Contributor

For better explanation. Also see scroll with inertia.

origin.gif

 

pravdomil
Contributor

Pretty much everything with the way the trackpad navigates a scene is broken and it feels like the current approach is shotgun debugging not rationally rethinking scene navigation.

 

New idea submitted based on that.

colin.smith
Alumni
This item has been archived due to a lack of votes. If you feel this item is important feel free to create a new idea station item.
colin.smith
Alumni
Status changed to: RUG-jp審査通過
 

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