It looks to me that Fusion on the Mac at least is single threaded when you convert a poly mesh to TS.
The screenshot below shows you that only 12.5% so just one core of my 8 core Xeon MacPro is doing the work. 7 cores are bored.
Specifically when you work and sculpt with for T Splines heavy poly meshes this is a long drag when you need to wait extra long for the conversation.
