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Fusion360 Publisher

Fusion360 Publisher

I watched some videos of Inventor Publisher 2015.

The animation features in Fusion360 are really basic.

I'd like to have many of the Publisher features in Fusion360 and an iPad app that seriously works with Fusion 360 animations.

 

regards

6 Comments
TimeraAutodesk
Community Manager

@Anonymous, thanks for your post. I was the lead on the Inventor Publisher 2015 project before I came over to the Fusion 360 team, so I can understand where you're coming from. A couple of things I'd like clarity on...

 

1. We've completely redesigned the way that animation data is captured and accessible to users in Fusion 360 animations versus Publisher so that users have way more control over the individual transforms and timeline. What areas of animation do you see as being lacking in comparison to Publisher?

 

2. The Fusion 360 Mobile app (available on iOS and Android) does support animations, as well as their annotations and trail lines. Can you elaborate on what you mean when you say that you want "iPad app that seriously works with Fusion 360 animations."?

 

Thanks - looking forward to hearing your thoughts.

 

Best,

Timera

keqingsong
Community Manager
Status changed to: 実装済み
 
Anonymous
Not applicable

Hi Timera,

Publisher 2015 is a lot better.

 

In Fusion360 animation module we don't have:

01 automatic baloons

02 automatic part list

03 sections

04 visual steps. In Fusion360 we have non linear animation, not steps (snap-shots). We can't create a snapshot. Storyboard it's a different thing.

05 We can't create tags (chapters) to jump to a specific part of timeline during a presentation.

06 We can't re-arrange storyboards. I was not able to do it.

07 Emphatize or visualization syles. In Fusion360 we have a fixed visualization. Technical drawing shader is very important for selected parts.

08 We can't choose shapes backgrounds for notes because we don't have notes but call outs. Personally I don't like that huge pin.

09 For a basic timeline we need curves to choose how the movement accelerates or decelerates: ease in-out, linear, etc.

10 I want to add keyframes manually. I transform one object (move-rotate) then I press "add keyframe".

11 Infinite movement: I want to add cyclic movement (loops)

12 Motion study is not passed into the animation module.

and so on...

 

Because yesterday I watched the Fusion360 cam module videos, I said "wow!, impressive feature!"

I never studied the cam manifacturing process because I don't have cam machines but I think this is the most awesome Fusion360 part.

I think that Fusion360 will become the most powerful cad-cam program on the planet.

Regarding the animation module I don't want you implement the Max or Maya animation core but I want the best tools to do awesome presentations.

Because Publisher is a standalone program you can embedd all its features into this project called Fusion360 and many designer will enjoy its power.

 

regards

Anonymous
Not applicable

Hi timera,

 

Many years ago a company called Right Hemisphere's created the most powerful 3d realtime presentation and cad conversion software. The company were I worked purchased one license.

I was able to export full rigged animations into DE from Max. There was a Max-Maya plugin. I created impressive presentations of lighting fixtures.

At that time, 12 years ago..., DE was able to do all I see today in Publisher 2015 or Fusion360. What happened during 12 years of development?

Few years later Autodesk released Showcase, pushing to the limit the DX9. I tried some demos, nothing to compare to DE.

SAP acquired the RH company but I think that DE technology is perfect for Autodesk because 12 years ago was already extremely powerful and efficient.

Autodesk had to acquire Right Hemisphere's. It's different from Vred.

 

regards

 

TimeraAutodesk
Community Manager

Hi @Anonymous,

 

Thanks for the clarification. You're correct that Fusion 360 Animations does not have some of the 2D annotation features that Publisher has, and that is because we have made the concious decision to keep things like Parts List and Balloons in the Drawing workspace, where they belong for manufacturing drawings. The Fusion 360 Animation workspace is built specifically for communicating out processes, assembly and marketing collateral of projects via animations (interactive on LMV Viewer or local video formats). 

 

Some of your requests are possible today.

- Rearrange Storyboards: Simply select and drag a storyboard tab to rearrange the order of them.

- Add keyframes (actions) manually: Use the Transform Component feature from the Transform ribbon menu dropdown (or the right-click marking menu) to move/rotate objects freely. After you have positioned them, select OK in the dialog and you will see those actions captured on the timeline. 

- Visualization styles: You have access to all of the same Display settings and visualization styles as in the Model and Render workspaces. Access them from the navigation toolbar and you will see that the new style is applied to your model in Animation. 

 

We have section views on our roadmap, as well as Motion Study support. You can expect to see those features come in next year to the Fusion 360 Animation enviornment. 

 

Have you looked at the Animation section of our Help Site? It might answer some of your initial questions about how to use the Animation workspace. 

 

If you'd like to set up some time to walk through it together, I'd be happy to do so and have a more detailed discussion via phone - just let me know. 

 

Best,

Timera

TimeraAutodesk
Community Manager
Status changed to: RUG-jp審査通過

Archiving this due to the lack of votes, and that there are many, many ideas here - some of which are already implemented and some of which are on our future roadmap as described in the comments on this thread. 

 

If you have more ideas / feedback, please be sure to post the ideas individually to the IdeaStation so that we can better report out and track them.

 

Thanks!
Timera

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