Just a reminder to an old suggestion that Fusion 360 sketch really needs a CV curve so designers have better control
over the curves they create.
Splines are great as two point curves to create G1 or G2 blend curves but for sculpting smooth profiles it is a less
effective and efficient tool.
What is a click click done in Alias or Rhino is a painful adjust here adjust there adjust here adjust there and it still does not low well.
Here is a screencast showing how different the two curve tools work:
https://drive.google.com/file/d/0Byzv_NlyKp_2alRoREhjVmJab0U/view
In Fusion 360 the splines are really great to be used as blend curves but for sculpting as shown in the video they are really hard to manage.