Hi Fusion 360 Team!
It would be awesome to get a new topology algorithm for obj exports in Fusion 360 that gives us a clean topology (no triangles just quads)
Just like the ZRemesher in ZBrush!
If I want to use my exported mesh from Fusion 360 for animation in Maya the current meshes are far from ideal.
Creating UV Layouts to texture my Fusion 360 model in Maya would be much easier with a cleaner mesh.
Fusion 360 is perfect to model hard surface objects but making it´s exported meshes clean to use for 3D animation would be a game changer!
Thanks!
Cheers,
Lars.