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The way to implement them would be like in any app from MOI to Rhino to Alias.
Construction planes for 2D sketches make maybe sense for rather mechnical modeling, but free form sculpting will be hard with it.
So in an ideal situation I should be able to position a curve some where in 3D space and place the CVs / Edit Points in top side front etc view. And after drawing should be able to sculpt the curves along x,y,z as well.
Does this explain it to you enough? I simply want to be able to use the curve tool and start drawing the curve and having to deal with construction planes.
So this method would require a 4 view mode? I think we get this method well as it is how rhino and alias work. We would love to see if there are ideas that might not have been done before.
Rhino is good when using 4 views as the perspective mode lacks constraints. In Alias that works much better moving points along x,y,z in a one window mode.
So 4 views are not needed, but sometimes can make things easier for overview purpose.
But with good moving along xyz tools this is not required.
I work in Blender a lot when doing organic surfaces and I do not use 4 views at all, just restrict move scale rotate to xyz.
I don't feel that a "4-view" is needed either. The "orientation cube" should be sufficient for most people. A simple click/tap to get the different views should be enough especially with the translate/rotate/scale-tool that Fusion has that makes moving in 1, 2 or 3 axes really easy.
As for my two cents on creation of these curves, I would love a CV-based Nurbs- and a "through point"-option. This would also be very welcome in 2D-sketches. I find Bezier-curves very counter-intuitive after years of working with Nurbs. Also, Curve-analysis within sketch would be a massive time-saver.
Cobalt also allows 3D sketching (it's not called that, but developing lines in 3D space not constrained to a construction plane- I think this is what we are talking about) and allows manipulating points, lines, arcs, etc. Using XYZ movement. It seems to me that this would fit naturally into the Fusion interface. As a relative novice I never wanted to have a 4 panel view, it was clear enough using freeform rotation. I used this ability in developing paths for complex sweeps, for instance, something that I can't really do in Fusion.
Not that you need them but 4 view panels can be very useful when you work on one side and from a different view at the same time would like to preview the result. You can get more information this way.