Using cylinders to link spheres

Using cylinders to link spheres

Anonymous
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Using cylinders to link spheres

Anonymous
Not applicable

Hello,

 

I am building a structure with many nodes (spheres) that need to be linked with struts (cylinders). I'm new to Fusion 360 and can't figure out how to create cylinders at these specific angles (and create many efficiently). Any help would be appreciated!

 

Screen Shot 2017-11-02 at 10.56.42 AM.pngScreen Shot 2017-11-02 at 10.57.25 AM.png

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I_Forge_KC
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Hopefully your sphere are at even intervals and we can pattern the geometry.

 

 

 

How I would do it...

 

1. Create a workpoint at the center of each sphere. If they are all planar, then use a sketch with points at their centers (it will be much faster).

2. Create a new sketch on any plane you want. Use this sketch to create the strut centerlines between nodes. It will be clunky and ugly but should work fine.

3. Use the Pipe command to join your nodes. 

 

Again, hopefully you only have to model a small sub-section and can then pattern/mirror. If the node distribution is random then you will need each strut drawn individually.

 

 

Drawn using both sketches and workpoints as anchorsDrawn using both sketches and workpoints as anchors

 

Designs like this are really quickly done in Dynamo/Grasshopper if you have access to them. Another alternative is something like nTopology Element (if mesh data is acceptable).

 

 

There may be other ways... I'm curious to see what others suggest.

 


K. Cornett
Generative Design Consultant / Trainer

Message 3 of 3

SaeedHamza
Advisor
Advisor

@I_Forge_KC

 

I believe you suggested the best approach possible, and a functional one if you asked me, but you missed something important

You don't have to create a vertex for each and every sphere you have, but instead create a single component and pattern it

There are other issues that might occur so I made this screencast to show them

 

Regards

 

 

 

 

 

 

Saeed Hamza
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