I was following this thread to see how sculpt might work for my work, (model aircraft) and you now seem to have dropped sculpt, going for patch (or solids) to output your boat panels.
More to the point Fusion can't flatten surfaces after obtaining the 3D model, but sheet metal is on the way....
An answer to your last post, I can't check this on IPad, so here goes, depends on what you have done first, bulkhead sketches, or spline sketches,
the result is the same, but techniques are different.
If the Rails came first, my method,
I obtain Loft Rails, by drawing / dimensioned 2d curves, in the top and side view, then using "Intersect Curve" in the project menu area, to develop the 3D chine, as a 3D sketch.
then it is a case of draw the bulkhead sketch/s, and "Intersect Project" the spline line, a red projected dot is the result,
and the sketch profile MUST snap to those projected dots.
If the bulkheads came first,
then using "Incude 3D Geometry" project the spine point of intersection from the bulkhead sketch/s into you 3D sketch for the chine/spline, and draw the spline snapping to these points.
Loft is very good at previewing each selection, will not continue if not happy. It's very hard to find the source of the errors, so I normally select the first 2 bulkheads, then one rail at a time, when I have all the rails working add more bulkheads, helps debug the intersection errors if you missed a snap point.
Hope that makes some sense, will check your file tomorrow, if you need something else.
Browny