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Are there any cost effective tools out there that really handle wood grain rendering well?
It seems like there's no way to render the true nature of woodgrain. It seems like you'd need a 3d texture but I've never heard of such a thing.
Any wisdom regarding this?
Thanks 🙂
Solved! Go to Solution.
Hi Luke,
Can you find any wood materials in Fusion that match what you are looking for? We enhanced materials and rendering a lot in middle of this year, below are some good example of wood materials in Fusion and how to set orietation of woodgrain. Please take a look.
And you can find and download more wood materials from Exchange Materials.
Thanks,
Yanhua Li
Fusion 360 Quality Assurance
Hi Luke,
Here's another method to setup wood material in Fusion: http://forums.autodesk.com/t5/post-your-tips-and-tutorials/method-for-creating-wood-material-in-fusi...
I hope this helps. Thanks.
Hi Luke!
You've inspired me to create a blog post on the subject. Looks like you're well setup but I've created a tip video for others like you. You aren't the first to ask that question!
Very Best,
Mike
Looks good, Michael! Here are some of the renders I was able to do with the "planar" command.
I'd also like to know how you got such a good looking leather seat pad in that model.
Hi Luke,
Thanks for that video!
F360 T-Spline modeling and even some of the loft features would allow for wooden geometry that with the current tools cannot be rendered properly. Luke may be happy for now, but once he's taken some more of that rendering coolaid he'll want more 😉 I know from personal experience that this rendering stuff is quite addictive.
What can already be seen in your tutorial are the limitations on terms of texture mapping. The Hans Wegener Round Chair is quite sculpted but in the end it is made from discrete pieces of stright wood that are glued together. However, once you start getting into steam bent wood, a very common technique quite often used particularly for chairs and as shown in the renderings that I posted previously in this thread you'll see hat the grain of the wood will need to follow the bent shape and that cannot be done with the current texture mapping tools. So the question is there something in the works (UV mapping) ?
Also, instead of the two number fields for the texture coordinates, how about a little handle similar to the cordinate sytems for the "move" tool or the "align" tool ?
@Luke,
If you have a bump map for that wood texture, use it. It will make a substatial difference!
If you don't have one, use photoshop, pixelmator etc. and create a high(er) contrast greyscale image from the existing texture/image and use that as the bump map.
@Michael,
I know it's not really the point of your video but I could not help providing a bit of feedback as to what the grain direction in a chair would have to look like in order firthe thing not to crash when you sit on it 🙂
Sorry, but the woodworker in me could not help himself.
Thanks! I also need to take back what I said earlier. I had misaken the image controls for being able to load external images and textures.
I don't think thas currently possible but that would be tremendously helpful. For the renders I posted links to in a previous post I used textures from Aroway.de.
Their textures are absolutely stunning!
Those are great!
Ah I knew it looked cool but off somehow. Consider me educated and thanks for the pointer. Shouldn't be collapsing chairs simply for style!
You can load custom images but it's a bit hidden. Just click on the file name of the referenced image and you'll get the screen to choose a different image.
Hi Trippy,
You are correct in your observations that projection mapping of textures doesn't alwasy give you the result you need and there are instances (like the one you point out on the chair model) that UV mapping would be more appliciable, or at least an option that is missing today. That is a feature we hope to be able to release in the coming year as we continue to improve the rendering capabilities in Fusion 360.
Thanks for your feedback!
Colin
I worked on many projects where I designed and then also needed to render the product with a wood material.
Rendering real wood is a challenge still today because unlike many most render materials which are flat wood is actally a 3D volume
and that is hard to replicate.
In the images below you see a line of bent plywood seat shells and basically this are boxes (top bottom face, and side faces).
This is ideal for texture mapping because you can nicely glue different textures onto different sides and give the viewer the illusion of in this
case a layered build material with a top veneer laminate finish.
But when you cut through wood or carve it things gets quite more complex. I did a lot of research in this area and still today there is no real good one click button solution.
3D wood materials have to be procedural materials meaning you use noise textures with various patterns to simulate rings, grain, pores and such. Because they are math
based the texture will not work in 2D but 3D space.
Here for example is a screenshoot of a quite complex material, it simulates variations, waves, noise and color changes. If you zoom in you clearly see this is artificial - but from a distance and put into a scene with a glossy coat and specular map you will easily be fooled.
The example below makes use of a lot of math equasitions with 3d vectors to distore such procedural patterns.
Here is a simpler example which uses no math formulas but simple textures and adjusted values inside the mapping module to stretch / distore textures.
I broke the building blocks down for you into
Wood base colors (bright dark textures) which are mixed together via a wave texture to simulare the rings. The wave texture is also stretched inside the Mapping module left.
Later I add another texture that looks like dots and this one can use to simulate pores.
As you can see the results are quite good, not 100% real. Wood is hard. What I did here via the node network can also simply wirten as a procedural material that includes all those options as a material for Fusions render engine.
But you will never get the same natrual chaos and iregularities of real wood. Wood knots for example are a pain to do thsi way.
So this appliction is limitated to only certain visual needs.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
This is what I had in mind when I originally asked for "3d textures." What software is pictures in your screenshots?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Blender yet again 😉
I would like to say, however, even with the very nice node setup in Blender procedural textures are not for the faint hearted. Setting up the procedural noise nodes to produce visually appealing renders can be a lot of trial and error and producing natuaral looking color gradients is another challenging area.
I'd also be very interested in that node setup per email!
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