I worked on many projects where I designed and then also needed to render the product with a wood material.
Rendering real wood is a challenge still today because unlike many most render materials which are flat wood is actally a 3D volume
and that is hard to replicate.
In the images below you see a line of bent plywood seat shells and basically this are boxes (top bottom face, and side faces).
This is ideal for texture mapping because you can nicely glue different textures onto different sides and give the viewer the illusion of in this
case a layered build material with a top veneer laminate finish.

But when you cut through wood or carve it things gets quite more complex. I did a lot of research in this area and still today there is no real good one click button solution.
3D wood materials have to be procedural materials meaning you use noise textures with various patterns to simulate rings, grain, pores and such. Because they are math
based the texture will not work in 2D but 3D space.
Here for example is a screenshoot of a quite complex material, it simulates variations, waves, noise and color changes. If you zoom in you clearly see this is artificial - but from a distance and put into a scene with a glossy coat and specular map you will easily be fooled.
The example below makes use of a lot of math equasitions with 3d vectors to distore such procedural patterns.

Here is a simpler example which uses no math formulas but simple textures and adjusted values inside the mapping module to stretch / distore textures.
I broke the building blocks down for you into
Wood base colors (bright dark textures) which are mixed together via a wave texture to simulare the rings. The wave texture is also stretched inside the Mapping module left.
Later I add another texture that looks like dots and this one can use to simulate pores.


As you can see the results are quite good, not 100% real. Wood is hard. What I did here via the node network can also simply wirten as a procedural material that includes all those options as a material for Fusions render engine.
But you will never get the same natrual chaos and iregularities of real wood. Wood knots for example are a pain to do thsi way.
So this appliction is limitated to only certain visual needs.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
