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Please publish a FlexScript Class hierarchy tree

Please publish a FlexScript Class hierarchy tree

It is difficult to find the right class just from the index. This is especially true for new users. If someone has some experiences in other programming languages, you won’t expect that the root of FlexScript class is Tree or treenode. Perhaps you find a structured tree view for class hierarchy of FlexSim. Maybe you can append it to the FlexScript API Reference in the manual. Many thanks!

1 Comment

A year ago I thought you might consider this idea. Actually it seems still necessary to have such hierarchy tree in the main documentation somewhere in the reference manual. There are some objects or items in the tree, that obviously behave a bit different from a classic node. I can cast a Token into Treenode class. A List is really reluctant to get casted as a treenode. A table works. A Tasksequence is a bit strange. Sometimes it behaves still as a treenode and on the other hand it is unwilling to accept it's roots as a treenode. And then there are modules. They belong to FlexScript classes but what are they in the scope of treenode, object, taskexecuter? How must I see newer modules like people, warehousing or agent system? Where can I find them in the hierachy tree of FlexScript classes. Many thanks for your patience to read this again.

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