Walk to object does not completely work for rotated object

Walk to object does not completely work for rotated object

patrick_zweekhorst
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Walk to object does not completely work for rotated object

patrick_zweekhorst
Advocate
Advocate

[ FlexSim 20.1.1 ]

Hi,

When you give a person a travel task to a rotated BasicFr it does not travel to the correct location:
28279-1589189074986.png

The man stops walking at the point shown in the picture. Is this by design and should we solve that ourselves or is this a bug? The man actually walk to the location where the BasicFr would have been if it was not rotated.

Thanks

WalkToLocExample.fsm


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Message 2 of 3

Matthew_Gillespie
Autodesk
Autodesk
Accepted solution

This isn't happening because the object is rotated, it's because you're object is much longer in one dimension. When a Task Executer travels to an object it takes the longest dimension of the object and uses that as the diameter of a circle that goes around the object. When the TE reaches that circle then they stop their travel task.

This isn't a bug, this is how FlexSim has always worked. Depending on what you're doing in the model you can have the person walk closer to the object using a Travel to Loc activity or a Load/Unload activity.



Matthew Gillespie
FlexSim Software Developer

Message 3 of 3

patrick_zweekhorst
Advocate
Advocate

Hi @Matthew Gillespie,

Thank you for clarifying this. We did expect a circle, but around the TE, not the object. But you explanation makes sense.

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