Animate operator during process time using process flow

Animate operator during process time using process flow

AnisNatashaDBT
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Animate operator during process time using process flow

AnisNatashaDBT
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Contributor

Hi everyone,

 

i have a set up in flexsim using process flow where operator picks up item on rack and place it on processor. afterward the operator will proceed to run the operation at the processor for 10 mins.

 

however, with process flow, the animation of the operator performing the operation for 10 mins is not animated. any idea on how to do this?

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450 Views
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Message 2 of 4

FelixMoehlmann
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Mentor
Accepted solution

There are options to start/stop animations in the Custom Code activity. I mostly use one of the following animations to visualize the operator being busy: UseTablet, FaxMachine, FilingCabinet, EnterCode. All of these do not repeat by default, so you will probably want to edit the pickoption code to change the repeat type of the animation.

moehlmann_fe_0-1762759923434.png

moehlmann_fe_1-1762760254989.png

https://docs.flexsim.com/en/25.2/Reference/CodingInFlexSim/FlexScriptAPIReference/Data/Animation.htm...

 

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Message 3 of 4

AnisNatashaDBT
Contributor
Contributor

ahaaaaa it works!

 

do you have any idea why some of my operators would be facing the opposite of the machine? it happen with and without the busy animation set. i thought with the busy animation it would force the operator to face the machine properly.

AnisNatashaDBT_0-1762803858995.png

 

and also some time, the operators would walk in reverse manner along the NetworkNode. like moonwalking. any idea why?

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Message 4 of 4

FelixMoehlmann
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Mentor
Accepted solution

Operators will stay in their current orientation during a utilize task. If you are using version 25.2, there's the "Rotate To Object" option in the Change Visual activity to make them face an object.

If you didn't change the "Flip Threshold" setting or uncheck the "Rotate" option, the operators should always rotate towards their travel direction (not instantly though). Moving them in and out of other objects can also cause weird travel behaviour. For more specific tips I would need to see the model.

moehlmann_fe_0-1762845440010.png

 

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