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Matchbox - Force 32bit

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drew-d
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Matchbox - Force 32bit

I've built a matchbox shader but I can't find a way to force it into making the input 32bit by default. Any ideas? At the moment I have to manually T-click the source and then change the matchbox shader to 32bit. I'm using a UV map inside the shader if you're wondering why it needs to be 32 bit. 

 

Cheers,

 

Drew

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