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FBX file size increases after export
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Hello,
I am using FBX SDK 2020-2-1 and I encountered a problem while doing some test on a specific object that I cannot explain. If I just import and export without modifying anything obviously the file size does not change. But if I try making some modification on the vertex buffer without changing the total number of vertices, for example setting all coordinates to zero, then after exporting the file size increases up to four times the original size.
Shouldn’t the file size remain unchanged after such modification?
Thanks