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I'm in the process of creating a dynamic block that mimics shading from roof obstructions.
The block contains 2 visibility states which represent the time of day, one being 10am-2pm and the other being 9am-3pm with 12am in the middle of both. (see photo for clarification).
Each line represents the shadow length of a roof obstruction at 10am, 12am and 2pm, that is 1 foot in height. I would like to have this block have a scaling action so if an obstruction is 10 feet in height, it will scale to an appropriate height when I grab the grip and enter in 10 feet.
Ex) at 1ft in height, at 10am the shadow cast is 2.3ft, 12am the shadow cast is 1.8ft and at 2pm the shadow cast is 2.6ft. So at 10ft the values will be 23ft at 10am, 18ft at 12am and 26 at 2pm respectively.
Right now I cannot get the scaling action to scale properly.
Any help with this would be great!
Solved! Go to Solution.