Multiple insert points driven by dimension

Multiple insert points driven by dimension

TONELLAL
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Message 1 of 5

Multiple insert points driven by dimension

TONELLAL
Collaborator
Collaborator

Hello,

I need to create a piping elbow, with 2 insertion points, one for each end.

The elbow is parametrised, it functions. It is driven by a property block table (see file). I know how to create several insertion points, but how can I define their position depending on the selected version ?

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Message 2 of 5

Charles_Shade
Mentor
Mentor

There can be only one insertion point per DynBlk or any Block for that matter.

In a DyBlk this can be defined by the Basepoint Parameter and only one can exist.

INSBASE may also come into play if you want to define a specific point for the INSERTion of the Block after it has been created and this can also be used as a point for the Basepoint Parameter.

You are able to add Points to the DynBlk that can be used to "cycle" thru several insertions which you have indicated.

Now could the relative coordinates of those Points be added to the Block Properties table and that be used to reposition the Block? 

Never tried that but it may be a way to look at this.

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Message 3 of 5

TONELLAL
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Collaborator

Ok for the unique "Insertion point".

Others are effectively "Points" with Cycle activated.

I found you can add XPoint and YPoint in the table, but I can't use it correctly : impossible to move the Point in the block, without moving the block itself, using coordinates in a block table.

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Message 4 of 5

Libbya
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Mentor
Accepted solution

If you have a point move controlled by a block properties table, then when the point is moved the move action is activated.  If you want to move the point but not activate the move, then add another point move and have the two point moves move each other but make sure neither is chained.  Then add the second point move (that only moves the other point move) to the block properties table.  It will move the first point move (that moves everything in the block) to whatever point you desire but will not move the other objects in the block.  See attached.  Bear in mind that I just added points without regard to the block linework but it demonstrates that the point move can be moved around within the block without affecting any of the other linework.  

Message 5 of 5

TONELLAL
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Collaborator

Thanks a lot ! This works perfectly ^^.

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