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How to add a Dynamic rotation to this block?

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Message 1 of 6
martin.hong
310 Views, 5 Replies

How to add a Dynamic rotation to this block?

Hey all,


I managed to create a 3D (ish) dynamic block for a fence that can stretch and change the post height, but I just can't figure out how to add a rotation parameter/action to it... The block was built with ucs x axis at 90 degrees (in order to apply dynamic actions to it), so it may not be possible. However looking to see if any of you gurus would be able to find a creative way how!

 

I've attached the block in this post.

 

Thanks for all the help...

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Message 2 of 6
j.palmeL29YX
in reply to: martin.hong

Why not rotate the block reference(s)? You don't need an additional rotation parameter and action - and it is also not possible to add these (they had to reside in a 90°rotated plane, but dynamic parameters/actions work in one plane only)

 

 

 

Jürgen Palme
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Message 3 of 6
martin.hong
in reply to: martin.hong

I could using 3d rotate like you said (really helpful command!), but the problem arises when I need to rotate it again after it's been rotated and I can't align it to a specific angle/line since I can't find a way to reset the rotation back to 0. If there's a way to set the rotation back to 0 after rotating, that would solve the issue...

 

Thanks

Message 4 of 6
Libbya
in reply to: martin.hong

I've used multiple dynamic blocks with their XY plane rotated so that the dynamic actions work on a plane other than the WCS XY plane.  Whenever I need to return to that custom plane, I just use the UCS command and select points on the block to define the plane.   

Message 5 of 6
j.palmeL29YX
in reply to: martin.hong


@martin.hong wrote:

I could using 3d rotate like you said


 

No, to rotate the block reference you don't need a 3D rotation, but the normal 2D command "rotate". And if necessary you can use the option "Reference" to type or show a referenz angle. 

 

 

 

 

Jürgen Palme
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Message 6 of 6
martin.hong
in reply to: j.palmeL29YX

The Rotate "Reference" worked for me. Thanks!

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