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When using the block, the stretch command start (in rubber stretch) the entities during the drag, but it sum the drag in both ways. I mean if the user move the stretch grip, for example a rectangle stretch accordingly and before click the left mouse, the drawing be in a rubber drawing. moving to the right then reduce by moving to the left, the rubber rectangle always increase in any move in any direction. When we click the drawing become correct. But this lead in more complicated DBlock such array, frame... like sound attenuator to incorrect behavior due to some similar or exact bug. Especially when the user drag a wide range of distance by one step, the final block become unexpected, and when he drag each time a small amount to reach his long distance, the final block become correct.
Solved! Go to Solution.