Array based on Linear Stretch Parameter?
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Looking to see if this is even possible...?
I've attached a pallet rack block that contains several linear stretch parameters... pretty tame stuff. I can change the depths of each bay and adjust the space between bays (flue). I also want to be able to adjust the overall length of the bays AND be able to array the block objects by that same distance.
For example, if the bay length is stretched to 8 feet, I also want to be able to click and drag to array on 8' increments. If I stretch the bay length to 12 feet, I want to be able to array on 12' increments.
Ultimately, the array parameter is based on the bay length parameter and I can't seem to figure out how to make one reference the other?
The way I make this work now is having Visual States where the various bay lengths are drawn separately (ex. 4' 8' 12' 16') and the array is based on those static lengths. I want to eliminate the need for too many visual states and have a completely adjustable (and arrayable) block. I love my old block and it works fine, but in a few instances, it's really bogging some drawings down with overuse.