With great pleasure, @joaquim.moral and @dallas_poynter, thank you for inviting me to join the conversation!
From my perspective, there is a very interesting opportunity in the evolution of the Media & Entertainment ecosystem. Currently, Flow Studio works very well as a cloud-based tool for content generation and processing (VFX, mocap, USD-exportable scenes, etc.), and Autodesk Flow connects data and production at a broader level. However, within the day-to-day creative environment, we still rely heavily on external references, manual versioning, and additional management systems to coordinate teams.
In AEC, tools like Revit working with ACC have demonstrated the value of a central model and a Common Data Environment (CDE), enabling:
Additionally, having a real-time collaborative environment like the one offered by Revit — where multiple users can work simultaneously on the same central model — has proven to be a structural shift in how teams coordinate.
By contrast, in 3ds Max and Maya, collaboration still primarily depends on external pipelines (Perforce, Flow Production Tracking, or other custom solutions), which introduces a considerable administrative overhead.
It would be very powerful to explore:
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Real-time collaborative capabilities within 3ds Max and/or Maya
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A workflow model closer to the “central model” concept
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A deeper integration of CDE-like capabilities within Flow Studio, beyond global production tracking
A significant portion of production friction is not creative, but administrative: version management, file conflicts, and asset coordination. Reducing that friction could have a major impact on efficiency and scalability, especially for distributed teams.
I’d be very interested to hear whether other teams feel the same need or have found effective ways to mitigate these challenges.
Best regards to the community!
Didier Raphaël Ramírez Darjo
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