A creative space for storytellers, 3D artists, and filmmakers using Autodesk Flow Studio to bring their visions to life. Whether you're here to share your latest scene, learn new techniques, or connect with fellow creatorsโthis is where your story finds its people.
Motion capture for games usually means suits, cameras, studio space and a serious budget.
But, Animation Director, YouTuber, and founder of Proxima Studio, Harvey Newman showed us whatโs possible with just an iPhone. Check it out below ๐
He captured performance from a live-action video shot in his living room, processed it in Autodesk Flow Studio, brought the automated mocap data into Maya, mapped it with HumanIK, baked it to a rig, and refined it for early blocking and previs.
This isnโt about replacing production pipelines... itโs about getting usable data fast so you can test ideas, validate gameplay moments, and focus your polish where it counts.
Any game creators in the community experimenting with faster previs or mocap workflows?
I'd love to connect with the games community - we've got some exciting things coming up for y'all ๐ Drop a line in the comments!
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Hey creators!
Join Harvey Newman, Animation Director, YouTuber, and Founder of Proxima Studio, live from the action at GDC for a workshop exploring the latest AI innovations in Autodesk Flow Studio for games. Harvey will demonstrate how to speed up game development with Flow Studio to support early-stage workflows like storyboard creation, character ideation, and scene building. Whether you're a solo developer or just beginning your journey in 3D, this workshop is designed to help you move from idea to fully editable assets quickly โ so you can focus on creativity. The best part? No CG experience is required.
Day: Tuesday, March 10 - Time: 5:15PM PT Tune in to discover how to create smarter, iterate faster, and bring your ideas to life with confidence.
See more details and link to the event here
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Hey creators!
Weโve got a new tutorial up on YouTube that takes a closer look at working with 3D Editor + Canvas in Flow Studio.
We walk through how to set up and direct a scene in 3D Editor, including positioning your characters, adding and adjusting their animation, and setting up your camera and composition. Then we bring the scene into Canvas to explore different visual directions and refine the final shot.
If youโve been curious about how 3D Editor + Canvas can work together in one connected workflow, this is a great place to start.
โWhat should we dive into next? Are there specific tools, workflows, or techniques youโd like to see us break down in a future tutorial?๐
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Hey creators!
โ๏ธ This one because it leads with a benefit. Desert duel, bigger runtime.
Wan 3.0 is now available in Autodesk Flow Studio, giving creators longer 1080p videos with audio and stronger reference support for shots that need to hold together under pressure.
Put Wan 3.0 to work in Flow Studio: flowstudio.autodesk.com
Give it a run and tell us how it holds up; what are you throwing at it first?
Post your results in this thread, we'd love to see what the longer takes let you pull off!
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Hi friends! ๐
Iโm always on the lookout for amazing community artwork created with Autodesk Flow Studio, and one of my favourite finds is HOME - a stunning short film by our talented community member Fadhlan Irsyad.
We loved it so much that we featured HOME on the Autodesk Media & Entertainment YouTube channel! ๐ฅ
๐Check it out!
Want to learn more about how HOME was created? ๐ Read the full story here.
You could be next on our stage! Drop your creations below and letโs celebrate the incredible work happening in our community.
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