A creative space for storytellers, 3D artists, and filmmakers using Autodesk Flow Studio to bring their visions to life. Whether you're here to share your latest scene, learn new techniques, or connect with fellow creatorsโthis is where your story finds its people.
Hey Creators!
We've been playing around with Flow Studio's 3D tools for printing lately, and look at this little guy! โ๏ธ
We made this knight using Image to 3D in Wonder Tools and actually 3D printed him! Pretty cool seeing how he turned out.
Fusion users, have you spotted the Export to Fusion button in Flow Studio yet? ๐
You can now bring your models directly into Fusion for those last minute tweaks before printing.
With Halloween coming up, I thought I'd give Text to 3D a go too. So naturally... I made a croissant wearing a witch hat. Meet the Witchissant. Should we print her next? ๐ฅ๐งโ
If you're thinking about printing your own creations, here are a few things worth keeping in mind when writing your prompts (although sometimes rules are meant to be broken!):
Give your model a wide base so it can stand up.
Keep arms close to the body to avoid tricky overhangs.
Go for bold, simple shapes and clear silhouettes.
Avoid thin, fragile parts that might snap.
Keep everything connected. No floating bits!
โNow, what would YOU 3D print?
Give me your weirdest, funniest, or spookiest idea in the comments, and I'll reply with a Text to 3D prompt optimized for printing. Bonus points if it's Halloween-themed. ๐
Show More
Motion capture for games usually means suits, cameras, studio space and a serious budget.
But, Animation Director, YouTuber, and founder of Proxima Studio, Harvey Newman showed us whatโs possible with just an iPhone. Check it out below ๐
He captured performance from a live-action video shot in his living room, processed it in Autodesk Flow Studio, brought the automated mocap data into Maya, mapped it with HumanIK, baked it to a rig, and refined it for early blocking and previs.
This isnโt about replacing production pipelines... itโs about getting usable data fast so you can test ideas, validate gameplay moments, and focus your polish where it counts.
Any game creators in the community experimenting with faster previs or mocap workflows?
I'd love to connect with the games community - we've got some exciting things coming up for y'all ๐ Drop a line in the comments!
Show More
Hey Creators ๐ค
Wanted to share something from a couple of fellow Flow Studio creators ๐
Inferstudio used Flow Studio while making Daughter of the Inner Stars, a 50-minute animated film designed to be performed alongside a live orchestra. And behind all of it was a pretty lovely goal: to get kids excited about orchestral music and give them another way into the experience.
What I love about their process is how scrappy it was. They filmed the performances themselves, with several members of the team doubling as actors, experimented with mocap as they went, and figured out how to get multiple 3D characters moving together without a huge production setup. What started as a series of still tableaux grew into an entire animated film.
And that film ended up on a pretty incredible stage too, the Sydney Opera House, performed with the Sydney Symphony Orchestra.
Thereโs a moment in the video where they talk about realizing they didn't need a big budget to create really good mocap, and I have a feeling thatโll resonate with a few folks here ๐
Definitely worth a watch if youโre curious to see how small teams are using Flow Studio in their workflow, or just need a little inspiration for your next project.
๐ Read more
Would love to hear what you all think!
- Dallas
Show More
Hey creators!
Join Harvey Newman, Animation Director, YouTuber, and Founder of Proxima Studio, live from the action at GDC for a workshop exploring the latest AI innovations in Autodesk Flow Studio for games. Harvey will demonstrate how to speed up game development with Flow Studio to support early-stage workflows like storyboard creation, character ideation, and scene building. Whether you're a solo developer or just beginning your journey in 3D, this workshop is designed to help you move from idea to fully editable assets quickly โ so you can focus on creativity. The best part? No CG experience is required.
Day: Tuesday, March 10 - Time: 5:15PM PT Tune in to discover how to create smarter, iterate faster, and bring your ideas to life with confidence.
See more details and link to the event here
Show More
Hey creators!
Weโve got a new tutorial up on YouTube that takes a closer look at working with 3D Editor + Canvas in Flow Studio.
We walk through how to set up and direct a scene in 3D Editor, including positioning your characters, adding and adjusting their animation, and setting up your camera and composition. Then we bring the scene into Canvas to explore different visual directions and refine the final shot.
If youโve been curious about how 3D Editor + Canvas can work together in one connected workflow, this is a great place to start.
โWhat should we dive into next? Are there specific tools, workflows, or techniques youโd like to see us break down in a future tutorial?๐
Show More