Action Physical Based Rendering - Procedural Textures with Substance PBR - Part 5 - Flame 2017x1

Level: Intermediate
Recorded in: Autodesk Flame Premium 2017 Extension 1 (2017x1)


In part 5, we discuss Substance PBR which can create procedurally generated textures that can work within the Physical Based Shading model.

So if you don’t have a texture and don’t have time to manually create your own, you can use procedurally generated textures to quickly generate a texture that can be used on any 3D objects in the composites.


Allegorithmic Resources:
- Substance Database: https://www.allegorithmic.com/products/substance-database-monthly
- Substance Source: https://source.allegorithmic.com/#/substances/home
- Substance Share: https://share.allegorithmic.com


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