The pipe networks in C3D are great (although there's definitely room for improvement). But I'm looking for similar functionality for Electrical/Communications work in C3D. I want to place a Handhole for example that C3D "knows" how many wires it contains, what type they are and to where they're routed. It could also include info as to what trenching it requires.
I want to be able to show the lines/structures on my profiles along with the pipe networks to check for conflicts.
I'm not looking for anything that actually helps decide what type of wiring/devices I need or anything like that. I mainly want to be able to find conflicts with other objects.
I can just imagine cutting a cross section across a communications conduit and electrical conduit and automatically having it generate a section showing the trench required with the conduits there and the propsed surface.