Hello, my name is Niels and I am a designer of dikes in the Netherlands. My idea/question is about subassembly composer.
Example subassembly dikeWe love using the composer for our type of projects. Within the dikes there is many types of material that are needed to apply for defending the county from the water, since a large part of the country is beneath sea level. A example of the subassemblies we use is displayed above.
For programming these material layers (offsets of the top) we now use a workaround with 2 auxiliary points to create a intersectionpoint... its a lot of work and it just doesn't feel it is a clean and easy way to do the things.
Close-up of material layers
Workaround with auxiliary points
Nowdays there is also a tool that is "Offset Geometry". This could be the solution for our problem, if it was dynamic...
Offset Geometry function
Wish: offset distance controlled by input parameter
Generated points are related to origin instead of offsetted points
When using the offset geometry function, points are created from the origin. These are static and our wish/idea is to make them dynamic 🙂