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Surface contours look weird/jagged and is shown multiple times

mhvam06
Enthusiast

Surface contours look weird/jagged and is shown multiple times

mhvam06
Enthusiast
Enthusiast

Hello everyone,

 

I'm making an excavation plan of foundations and my finished product look like the image bellow.

 

Do you know why the contours look that way? It's all flat (2.20) but they are shown multiple times. I do not understand why. Has it something to do with the triangles?

 

Cheers

Mikkel

 

Jagged contours.JPG

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Dexterel
Collaborator
Collaborator
A without 2.20 infill's but whit 1.50 infill's
B = 2.20 elevation add hide boundary A
C without 1.50 infill's but whit 2.20 infill's
D = 1.50 elevation add hide boundary C
E=past A past B past D
This will not work.
Try this:
edit your surface (EDITSURFACEPOINT) by selecting multiple points and assign the correct elevation to them 2.20 respective 1.50.
Note a view from the side will help you to easier select this points
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Dexterel
Collaborator
Collaborator

Whit this point modification you should get a clean up like this.

This is the contour at 2.20 in your surface

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mhvam06
Enthusiast
Enthusiast
I tried the thing with hide and paste and it looks like this:
Old solution.JPG
New solution.JPG
I'll try and clean up the points afterwards. I'm a bit afraid of how time consuming it is as I have a lot of points in my files and also a lot of foundations! It will look really good changing the points to 2.20 but it will take forever. I have 12 surfaces which I use as data shortcuts. That means 12 steps in which I need to do this.
@ionescu_dragosWHU3X wrote:
A without 2.20 infill's but whit 1.50 infill's
B = 2.20 elevation add hide boundary A
C without 1.50 infill's but whit 2.20 infill's
D = 1.50 elevation add hide boundary C
E=past A past B past D
This will not work.
Try this:
edit your surface (EDITSURFACEPOINT) by selecting multiple points and assign the correct elevation to them 2.20 respective 1.50.
Note a view from the side will help you to easier select this points

 

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mhvam06
Enthusiast
Enthusiast

I have tested "Modify point" and it works! Maybe that's the way to do it... It's quite a time consuming work-around. 

 

It would be awesome if there was some other way to do it. But maybe there's not.

 

Thank you very much for your input Dexterel!

 

Edit:

Sorry - it doesn't work. Editing the point messes up the gradings... Or maybe I'm doing something wrong.

 

Edit 2:

I did something wrong 🙂 I selected too many points.

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Dexterel
Collaborator
Collaborator
how about this:
Copy closed feature lines at 2.20 elevation and foundation (like 1.50) to a new site. Ensure they are on correct elevation (even if it looks 2.20 rewrite value for all), make the infill's and get Surface A. Paste surface A over the initial surface.
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Dexterel
Collaborator
Collaborator
Or ask/search for a lisp on forum that will round your surface Z value to a precision (0.0000 four digits for example)

http://forums.autodesk.com/t5/visual-lisp-autolisp-and-general/bd-p/130
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mhvam06
Enthusiast
Enthusiast
I'll check out both solutions to see what I think is the best. I think both will work. I think I like editing the points the best...

I'm starting to think that I'm asking too much of C3D. I was really hoping to make C3D do as much of the hard work as possible. I even did my drawings as data short cuts so in case some things change all I have to do is syncronize the surfaces and the gradings will update.

Editing points, creating new FLs, surfaces and pasting back and forth is both time consuming and a work around that will leave very little to be automated.

Maybe this will change in later versions... that would be awesome!
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Dexterel
Collaborator
Collaborator
do you feel the problem in your surface is identified and you got the answer on what needs changing to correct the problem?
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Joe-Bouza
Mentor
Mentor
Play with the order of paste on the definition tab.

Also, be absolutely certain there are not any unwanted overlapping triangles from any of the surface being pasted together

Joe Bouza
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mhvam06
Enthusiast
Enthusiast
Well the problem is identified and a solution is provided. However the solution makes my models less smart/automatic so I'm still looking with a better solution than the ones provided.I think However I think I'm asking a bit too much of C3D.
I am very thankful for all the help provided though!
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Dexterel
Collaborator
Collaborator

If you manage to upload your DWG I'm confident I can find the problem in your workflow. Something is not 100% correct and creates your problem.

If you respect the order of pasting surfaces, than I'm sure you have a boundary that is not correct. For example you used weed on a boundary.

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