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Exported model has no biped structure 3ds max

9 REPLIES 9
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Message 1 of 10
truckexpert
1209 Views, 9 Replies

Exported model has no biped structure 3ds max

I created and exported a Character Generator model but the model has no biped or CAT structure in 3ds max 2023. 

 

The "FbxToBiped.ms" script generated multiple error messages in the listener window, and the resulting  model has no bones. What am I doing wrong?

 

Snag_51b967e.png

Peace,
Dave

System Information:
------------------------------
3DS Max 2023 and 2024
Microsoft Windows 11 Pro
Dell Precision 5820
Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz, 3504 Mhz, 12 Core(s), 24 Logical Processor(s)
Display Adapter: NVIDIA RTX A4000
Adapter RAM (1,048,576) bytes
Installed Physical Memory (RAM) 64.0 GB
Total Physical Memory 63.7 GB
Available Physical Memory 45.6 GB
Total Virtual Memory 81.7 GB
Available Virtual Memory 56.5 GB
Page File Space 18.0 GB
9 REPLIES 9
Message 2 of 10
freedom1k
in reply to: truckexpert

Getting the same error in 3dsMax 2024. Script errors on Line 76

Message 3 of 10
burak.dolar
in reply to: truckexpert

Have either of you found a solution to this error? 

Thank you!

Message 4 of 10
jjb
Enthusiast
in reply to: truckexpert

Just adding to the list of people noticing no skeleton in generated characters.  I get the same result whether generating 3DS Max FBX, or Generic FBX.  Autodesk, PLEASE HELP!

Message 5 of 10
jjb
Enthusiast
in reply to: truckexpert

My current workaround is:

1) Generate and Download the character using Character Generator

2) Unzip the folder

3) Go to https://www.mixamo.com/

4) Upload the FBX character file and proceed through the rigging process

5) "Download" the character as FBX 7.4

6) Import into 3DS Max

7) Delete "Body" (the gray mesh)

8 ) Run AutoBiped.ms (Auto-Biped 2.3.1) to convert the bones to Biped

 

 

Message 6 of 10
burak.dolar
in reply to: jjb

@jjb this is a very frustrating issue, but thank you so much for your workaround. It really saved me on a project I am working on!!

Message 7 of 10
truckexpert
in reply to: burak.dolar

No I haven't found a solution. Sent ticket to Autodesk, they reviewed and said "yup, it's a problem", no idea if or when it will be fixed. End of conversation.

Thanks for the feedback.
Peace,
Dave

System Information:
------------------------------
3DS Max 2023 and 2024
Microsoft Windows 11 Pro
Dell Precision 5820
Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz, 3504 Mhz, 12 Core(s), 24 Logical Processor(s)
Display Adapter: NVIDIA RTX A4000
Adapter RAM (1,048,576) bytes
Installed Physical Memory (RAM) 64.0 GB
Total Physical Memory 63.7 GB
Available Physical Memory 45.6 GB
Total Virtual Memory 81.7 GB
Available Virtual Memory 56.5 GB
Page File Space 18.0 GB
Message 8 of 10
jjb
Enthusiast
in reply to: truckexpert

Thanks for getting acknowledgment by someone at Autodesk...hopefully they remedy the issue soon.

Message 9 of 10

So glad to see this post... I have been having the same issue and it is affecting my workflow.  Thought I was doing something wrong as well. Need to skin and rig my created characters manually...Looking for an alternative to Character Generator. Hoping AutoDesk will resolve this issue soon! Anybody find similar products that I can use until they fix this?

Message 10 of 10

I also see no armature or pose info in Blender on models I create now.  The models I made a couple of months ago are fine and the armatures import normally.  Importing the models I created today, instead of an armature I see 60 pieces of nothing called transformXX (1-60) that are apparently little perpendicular cross points between the model's feet. 

 

I'm skeptical that it's a bug as they claim, and suspect that they're quietly clawing back functionality they they've suddenly deemed too valuable at the price point they've been providing it for.  Look for a "new" title this summer called Autodesk Generated Character Rig re-Installer that, for the low cost of $50/month, returns the functionality you used to get with your Character Generator subscription.  

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