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Hello! How can I express the ripples of water in bifrost? Can it be expressed in particles?
Solved! Go to Solution.
Hello! How can I express the ripples of water in bifrost? Can it be expressed in particles?
Solved! Go to Solution.
Hello,
Try to have a look at BOSS:
Cheers,
Michael
Hello! thank you! I would also like to try Boss. I found the expression I wanted to do, so I'll post the URL. It's a Houdini video, but I tried to express it with Biflost Graph. I was able to do the same as Houdini up to the point where Scatter by number is placed on a plane (water field) and generated with random values. Can I do the same from here?
Basically, Get the closest points to the mesh > get the distance between the sample position and the point position, subtract that and get the length and that is pretty much. There isn't a built in ripple solver in BF but that should be that difficult to create either. I'm pretty sure I've seen one somewhere, I just can't remember now. Hopefully, the BF team will add one.
Thank you for teaching me! Where can I get points close to the mesh? I'm looking for a node, but I'm not sure.
thank you! I didn't know this node. I will continue!
This one here?
Warning the music is from hell 😄
https://www.youtube.com/watch?v=hgJfJEP8214
Great! This is exactly the scene I want to make! !! I want to know how this is made. could you please tell me?
By trial and error, I was able to make it before it was transformed by the Ripple solver in Hounii's video, but I don't know how to make the Ripple solver. I was able to transform the plane at random points, but the solver was the biggest problem.
Is this what you need https://www.youtube.com/watch?v=hgJfJEP8214
Hello! Thank you for uploading the scene file! However, my Maya drops the Maya itself as soon as it loads the scene. But this scene is very helpful to me! Thank you everyone.
You can try this version, maya2019