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Severe bug with USD Animation
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I am in the middle of a production and we wondered, why my simulation timings don't match the Maya timeline anymore. I have a sequence of approx. 1500 frames. The animation should start at ~778, but when I import the scene with USD in Maya, the Animation starts at ~748. Which is exactly the difference I get when setting my timeline settings to 23,97/24fps.
So I assume that no matter what FPS is set in Maya, Bifrost USD (and Maya USD? but not tried) completely ignores those settings and works with internal framerates.
This is a complete showstopper. We verified at the client site also. It's the same on their machines.
Maya 2023.2, Bifrost 2.5.1.0, USD 0.16
EDIT: I should add, that the same USD File gets read in correctly in Houdini.
