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Separate Mesh into connected faces
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Hi everyone. I'm working in procedural mesh with Bifrost and wanted to be able to separate a mesh into an array of objects, each based on their connected adjacent faces:
E.g. I want an array of 5 objects from that one mesh in the image above.
I've been trying to collect the Face Offset indices when they share a Face Vertex, but I'm afraid my logic doesn't come through for making that loop. I'm not that experienced working with loops. I've been more on the artistic side of maya until a year and a half ago.
Please, let me know if this makes sense and any ideas on collecting these faces into groups.
Thanks a lot!