Does anybody know how to set the planet atmosphere using Volume in bifrostGraph?
Thanks
Solved! Go to Solution.
Solved by sepu6. Go to Solution.
I am not exactly sure what you mean by this question, maybe be more specific , provide an example what you want to achieve, in the meantime you can have a look at this and do the same in Maya/BF
Thank you @sepu6 I don't have problem with arnold and shading the atmosphere effects. But i will like to try to do something directly with SDF or volume, Controlling volume for clouds in a different way using volume in bifrost or for the Ozone using or try to create a falloff radial ramp from center to external. I will show you the result in maya asap.
Ciao
P.S: honestly there is something on my shading of clouds that I can't solve. How to change height displacement for volume displacement: I use aivectorMap node, aiRange and a lot of other nodes. Maybe with a aifacingratio even in displacement volume?
Something like that https://www.sidefx.com/forum/topic/77077/?page=1#post-328924
you can do the same, just get the fog density property and use a change range add an fcurve and then set it that is what they are doing there fit function (change range) + a ramp (fcurve)
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