Hi,
Here is the issue i have encountered:
Basic bifrost fluid sim cached as bif cant render in sequence renderer, the only time it works is if i enable bifrost meshing but then there are two meshes intersecting, one from the bifrost particles(vortex) and one from Bifrost meshing, which makes double refractions/darker fluid.
Using Maya 2022.
Arnold samples and rayPaths are very high so this is not an issue.![watertest_1.jpg watertest_1.jpg](https://forums.autodesk.com/t5/image/serverpage/image-id/935595iF5CB94A71DAD70D8/image-size/large?v=v2&px=999)