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Procedural Geometry and interlocking gear system using Bifrost
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This started as my attempt at creating procedural geometry in Maya using Bifrost. One idea led to other and I ended up making a gear system. For the entire gear system to function properly, all gears need to have the same tooth width. Therefore I've used the tooth width as the main driving parameter. All other parameters adjust to maintain the same tooth width.
The compound and the demo file is attached to the post.