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[PLUG] Bifrost Mountain Terrain System

14 REPLIES 14
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Message 1 of 15
sachin.shrestha
2068 Views, 14 Replies

[PLUG] Bifrost Mountain Terrain System

Hi,

 

Just wanted to share a test I was working on today. Continuing my exploration of creating procedural terrain systems with bifrost in Maya, here is a quick test of a mountain generator graph. Everything is generated within bifrost with no external geometry input. Starting point is a bifrost plane geometry. An initial voronoi noise displacement provides the peaks and valleys with an additional fractal noise layer that provides further geometry break-ups. This is fed into an "erosion" model that further displaces the geometry based on the accumulated erosion. Excited about more world building possibilities with bifrost!

 

 

Please let me know if you have any questions about the process and hope you like it!

 

Cheers,

Sachin

Labels (3)
14 REPLIES 14
Message 2 of 15
mihirsbcc
in reply to: sachin.shrestha

It looks awesome.

Message 3 of 15
mihirsbcc
in reply to: sachin.shrestha

Hi Sachin,
Do you mind sharing the graph in the forum or is it something proprietary?
Message 4 of 15
g2m.agent
in reply to: sachin.shrestha

"Plug" means independent C++ modules?

Message 5 of 15
sachin.shrestha
in reply to: mihirsbcc

Hi @mihirsbcc,

 

Sure, I don't mind sharing the graph. There's nothing really proprietary about it. The techniques and ideas used to generate this are commonly found in lot of other dccs or rnd videos on YouTube. We can implement those ideas in Maya as well now, thanks for bifrost.

 

I might add some more features to this graph. So, let me clean up the graph a bit and make it look a little more professional and then I'll share it on this thread.

 

Cheers,

Sachin

Message 6 of 15
sachin.shrestha
in reply to: g2m.agent

No, that just means I'm plugging (advertising) my work for some visibility. We can't create our own custom nodes in Bifrost right now as there is no public API yet  🙂

Message 7 of 15

Looks great! Maybe a procedural avalanche is next in the works? 🙂

Message 8 of 15
mihirsbcc
in reply to: sachin.shrestha

Hi sachin,
Thanks for your reply.
I am very new to Bifrost Graph Editor. Looking at your video I am not sure
from where you got those inputs. I just started playing with Bifrost 2.
Message 9 of 15
sachin.shrestha
in reply to: mihirsbcc

Hi @mihirsbcc,

 

The inputs are my own graph's inputs that I created to allow the user to control the graph parameters from Maya and change the result. Its like exposing your custom plugin's attributes to the user or providing input parameters for a script.

 

I highly recommend that you get started with lots of bifrost videos out there for those learning it from scratch. Here are some useful resources that you may find helpful:

https://vimeo.com/pooby - Paul Smith's excellent videos to get yourself familiar with bifrost and its capabilties

https://www.youtube.com/c/RolandReyer/videos - Roland is an Autodesk employee and he makes excellent videos for beginners as well as experts. Check his channel for bifrost specific videos.

https://youtu.be/4D02lB-Tq4Y- Jonah and team's excellent presentation from this year's vision series

https://youtu.be/rUY9pO7UCjs - Extremely informative video by Marcus, founder of bifrost.

https://www.youtube.com/playlist?list=PLC8qPlCWvz0Vb43WZTHAAXHFfKe4iiWMN - There are some really useful bifrost tutorials here
https://www.youtube.com/c/MayaGuytutorials/videos - Phil does some amazing looking work with bifrost and also has detailed tutorials on how to create such work with bifrost

https://makeanything.autodesk.com/12-days-of-bifrost - This is a recent thing that Autodesk is doing. Each day you can unlock some useful resource to learn bifrost or see its potential from other users' work. Highly recommend you check this page every day. Autodesk has already shared some useful tutorial links here.

 

Hope these are more than enough to get you started on your bifrost journey!

 

Cheers,

Sachin

 

 

Message 10 of 15
mihirsbcc
in reply to: sachin.shrestha

Thanks for your advice. I have been doing that in my free time. I do no
some of them. Right from Naiad time. Your additional links will help me a
lot.
Best,
Mihir.
Message 11 of 15

Awesome

Message 12 of 15

Very inspiring work Sachin - thanks for sharing!

Message 13 of 15

I realized that I never ended up cleaning up the file and sharing it here. So, I'm just posting the file as is since a few people have requested for it before and recently too. It may not be in the same state as seen in the video as I was noodling around with it after that and its been a few months since I worked on it 🙂 But I hope it gives people some idea on how to do stuff like this (even if it's fake erosion and not something precise, etc.).

 

Hope this helps.

 

Cheers,

Sachin

 

# Autodesk.MayaScanner : Scan completed: no issues found

Message 14 of 15
mihirsbcc
in reply to: sachin.shrestha

Thanks Sachin.

Message 15 of 15
to-to-ro
in reply to: sachin.shrestha

Many thanks

Very useful

Anton Kalchenko

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