Hi, as the title says, I'm trying to orient the instances so that they are always facing the camera.
I searched the forum for something similar but without success and my knowledge in bifrost is limited. Can anyone help?
Thanks!
Solved! Go to Solution.
Solved by sepu6. Go to Solution.
Here you go, connect the camera world matrix to the graph then you basically have to subtract the camera point position from the instances point position then use the normal and tangent to orientation to create a quaternion, and then you set it to the instances.
Thanks a lot, Sepu! It is working-nicely done. Although I had to replace the compound "get_point_structure" with get point count and get point position.
Can't find what you're looking for? Ask the community or share your knowledge.