Message 1 of 4
Not applicable
10-10-2020
02:12 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi guys,
Fairly new to bifrost. I have a an animated sphere thats been translated in x axis.
What I would love to do is basically have the previous frame geo available to do some maths...(eg subtracting positions to get the direction vector)
I am kinda not able to get it through the feedback ports... I guess they work when the geo is deformed within the compound??(I might be wrong here..)
Any help would be super useful.
Thanks a lot 🙂
Solved! Go to Solution.