get geo property node appears to output incorrect voxel positions
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I'm working with volumes in BiFrost. This is my first time working with a volume structure that is a tile tree. I'm used to volume structures that have uniform voxel sizes. So please excuse my naivety on this. I'm trying to style the voxel_fog_density. However, I've hit a road block. I'm trying to multiply a noise value into the density to create a more cloudy effect. However, get I try to get the voxel position for my noise look up I'm getting positions that don't appear to correspond to the voxel centers. When I multiply these array values with the voxel density I obviously get don't get the results I would want. Is this a bug with the get_geo_property node? Alternatively, I've trying to sample voxel locations use the generate_sample_locations and use those points for noise lookup, but that doesn't appear to correspond to the array of voxels either. Any help would be appreciated.
