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I was following a tutorial on Youtube that used Maya 2017 and ran into a roadblock when I realized the Bifrost foam was not rendering. I made a clean scene and imported one of the Bifrost examples, added foam, and applied an aiStandardVolume but no matter what I seem to do I can't get any foam to show up at all. The foam is visible in the viewport, I changed the material settings to use the density variable, pumped up the foam particle emission, increased the particle size by a lot but the renders stay totally blank while the meshed liquid looks as expected.
To summarize all I was doing was adding foam to the stock ocean shoreline example and then applying aiStandardVolume via "assign material to viewport selection" with the foam1 selected. Which according to every post I've read should work, but I'm getting nothing... If someone could show me a scene setup where the foam is rendering? I follow exactly every step on the Autodesk videos, but they get foam appearing in render like it should!
I'm currently using Maya 2018.6 and just updated to the most recent release of Bifrost. Any help would be greatly appreciated, I'm by no means an FX artist and just wanted to create very simple crashing ocean waves for a project I'm working on. Thanks in advance!
Solved! Go to Solution.