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Geometry motion blur
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A simple compound to simulate the effect of motion blur, by blending between the current and last point positions of the geometry.
It uses point normal and point velocity of the geometry to create a weight map.
weight_by_rotation_angle.json
This map is then used to blend between the current positions and last known position of the object via a lerp node.
Dependencies: force_pull_port and compute_point_velocity from rebelpack.

Aslan Jafari
Sr QA Analyst