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fractal noise sliding on animated geometry in Bifrost volume
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Hello Guys,
I have an animated char which I need to convert into cloud.
The problem is my fractal noise is sliding as the char is moving in the world. Is there a way to finalise the noise pattern on char UV/ static mesh and bind it to the animated mesh?
Please let me know if it makes sense or I will try to upload some pics for the same.
TIA,
AA