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Maya crashes on 30th frame of validated bifrost object file

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Polytikal1
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Maya crashes on 30th frame of validated bifrost object file

Hello all! 

 

I have an infection simulation, which has 72 frames. The sizes reach 7GB per frame of the cache file. While I have confirmed that the simulation and all of its instanced geometry is valid, but maya crashes every time the cache reaches frame 30. I've referenced alembic and bifrost files/frames that are larger than 7GB without crashes. 

 

I want to render, but I'm curious as to whether render will work, whereas, maya crashes when viewport attempts to post the file. 

 

Any experience/thoughts/suggestions that anyone can share? 

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