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I have a compound which calculates the highest and lowest point of a given mesh and then it writes it as a property from 1 to 0 into the geometry (screencap bellow).
I want to use this generated property as a mask for a mix shader, so i can use different materials based on height, i tried using the aiUserDataFloat, but it doesn't work as a mask.
Is there anyway to export this data as a color set? Or any other way to use this information to make my mask?
Have you seen my workflow here.
https://youtu.be/0elj1q6k5L0?si=uF1xoWXE2GpWTUSS
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