Hi!
It seems the difference between the ambient temperature and the source_air temperature is not high enough.
So there are 2 solutions:
1. In aero_solver_settings set Ambient Temperature to "0".
2. In source_air set Temperature to a higher value like 10000 or set Temperature Mode to an other value.
To check the rendering of a certain temperature voxel value set Mode to "set".
For aiStandardVolume1 set Temperature to "0.1" or lower and Blackbody Kelvin to "100".
However I have 2 questions, maybe @Grahame_Fuller can answer them.
1. Why are Voxels with temperature values but without any density being rendered in Arnold, but not in Viewport 2.0?
Is this a bug in Arnold or Viewport 2.0?
2. Why does even a temperature with 20°C lead to a visible glow with Blackbody Kelvin only set to "10" (other shader values at default "1")?
Usually all Temperature related attribute values of the aiStandardVolume need to be drastically lowered, with really high temperature values in the scene.