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Solved by mspeer. Go to Solution.
Hello,
Have you tried the procedure described in this topic (Apply shading to aero and combustion simulations): https://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_Common_simulate_dynamic_effects_create_aero...
Let us know if that helps,
gray
Hi.
Your Black body kelvin is very high in the temperature settings of your volume shader
I've just applied the same settings to an aero sim and got the same result as your render
Try bringing it down from 50 to between 1-2. It might sort your problem. Currently I think you settings are so high as to make the ambient temerature glow.
Hope that helps
Hi, thanks for your answer.
I tried a lot of different values. Yes whit a low Blackbody Kelvin the atmospheric glow is gone, but I also got only gray smoke. I want to lite up that smoke, it needs to look more like fire. But all my value changes on emission and temperature are seems to only effect the atmospheric Surroundings - not my smoke.
Hi!
Please attach a scene-file, that's far easier for troubleshooting and to provide exact settings that will work.
Hi!
It seems the difference between the ambient temperature and the source_air temperature is not high enough.
So there are 2 solutions:
1. In aero_solver_settings set Ambient Temperature to "0".
2. In source_air set Temperature to a higher value like 10000 or set Temperature Mode to an other value.
To check the rendering of a certain temperature voxel value set Mode to "set".
For aiStandardVolume1 set Temperature to "0.1" or lower and Blackbody Kelvin to "100".
However I have 2 questions, maybe @Grahame_Fuller can answer them.
1. Why are Voxels with temperature values but without any density being rendered in Arnold, but not in Viewport 2.0?
Is this a bug in Arnold or Viewport 2.0?
2. Why does even a temperature with 20ยฐC lead to a visible glow with Blackbody Kelvin only set to "10" (other shader values at default "1")?
Usually all Temperature related attribute values of the aiStandardVolume need to be drastically lowered, with really high temperature values in the scene.
Hi!
You can of course also try different values for Temperature, Blackbody Kelvin and Blackbody Intensity, which can change the look, but the key is to get at the simulation much higher temperature values for source_air than for the ambient temperature.
Hi mspeer,
In response to your questions:
Cheers,
gray
WOO HOO (sorry a little too excited)!
To set the Ambient Temperature to "0" in aero_solver_settings was the key! Now all the values are working fine, even the Viewport looks like the RenderView.
Thanks to all of you. What a awesome Community!
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