Hi, I'm working on a shot that requires blobs of water to rise out of a pool. Currently I am using a boss sim to make the surface of the water and then some blobby surface particles as the rising water. The only problem is that they ignore surface tension and adhesion. I'd like the blobs to pull out of the water disturbing the surface rather than just rising up like a totally separate thing. Any advice would be appreciated.
Thanks,
Casey
p.s. the attached images show what I have vs what I would like to have happen (image 2 photoshopped)