Hello, I have been trying to integrate materials within Bifrost USD for some time now. As far I know, it is only possible to add one Texture as the base color inside the UsdPreviewMaterial.
I have made many research on google however I could not find a solution. I want to insert textures such as Roughness/Metal/Diffuse textures (as png), but there is no possibility within Bifrost, only values within the UsdPreviewMaterial can be set.
One option would of course be to assign materials to an object inside the Maya file and then export/import that object as an USD Object within Bifrost, however I am aiming to be able to change the textures inside Bifrost-USD.
I hope someone can help me