Im trying to apply the Bifrost simulation ( Boiling noise) found on the Browser under "fields", to a model with already a material and UV applied. Can t get the texures shown as expected after feeding the sim with this model.
I upload a few img, the first one is the original mesh where i want to apply the effect, the second the results and my setup in Bifrost graph and Hipershade
Solved! Go to Solution.
Im trying to apply the Bifrost simulation ( Boiling noise) found on the Browser under "fields", to a model with already a material and UV applied. Can t get the texures shown as expected after feeding the sim with this model.
I upload a few img, the first one is the original mesh where i want to apply the effect, the second the results and my setup in Bifrost graph and Hipershade
Solved! Go to Solution.
Solved by sepu6. Go to Solution.
I just tried it out and is working fine here using BF 2.6 and M 2023.3
If you already have a material applied to the geo, there is no need for the assigned material btw.
I just tried it out and is working fine here using BF 2.6 and M 2023.3
If you already have a material applied to the geo, there is no need for the assigned material btw.
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