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Bifrost liquid voxel colours not transferring to liquid mesh correctly
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Hey All
I`m running a liquid simulation that uses vorticity to assign colours to voxels, i`m then using the Bifrost Meshing to create an object for alembic export. For some reason the vertex colours on the mesh arnt showing the same as the voxels regardless of which colour channel i have set. Any ideas what i`m doing wrong?
Vertex colours for Velocity
Vertex colours for Vorticity
Thanks All