Hi all
Is there a way to use the Bifrost Graph for Bifrost Liquids?
And second question: Is there a way to do something similar to THIS in Bifrost? Without installing OpenVDB.
(I am trying to obtain a better Mashing: Bifost defaut one produces a very "blobby" mesh, even after using all the settings suggested in this article )
Thanks!
Solved! Go to Solution.
Hi all
Is there a way to use the Bifrost Graph for Bifrost Liquids?
And second question: Is there a way to do something similar to THIS in Bifrost? Without installing OpenVDB.
(I am trying to obtain a better Mashing: Bifost defaut one produces a very "blobby" mesh, even after using all the settings suggested in this article )
Thanks!
Solved! Go to Solution.
Solved by morten.bojsen-hansen. Go to Solution.
Hi,
No, the Bifrost Fluids on the FX menu set are based on an older version of Bifrost, and are not available in the graph.
Other than that, there are some MPM fluids nodes available but they are "experimental" at the moment. This means that you can play with them and give your feedback, but we don't think they are ready for production yet and they might change drastically in the future.
Best,
gray
Hi,
No, the Bifrost Fluids on the FX menu set are based on an older version of Bifrost, and are not available in the graph.
Other than that, there are some MPM fluids nodes available but they are "experimental" at the moment. This means that you can play with them and give your feedback, but we don't think they are ready for production yet and they might change drastically in the future.
Best,
gray
Hi.
Let me start by saying am enjoying learning the bifrost graph...I totally appreciate the good job that the bifrost graph team is doing.
I tried the mpm fluids and it's very slow...I wish it was a bit fast ...like the speeds on the bifrost particles or something close.
I wanted to ask if there is a road map of bifrost graph... also was curious why the Bifrost Liquid is not yet Implemented in the graph ...according to the link below posted 6years ago ...it seems there was already a node like system been tested on the bifrost liquid.
https://www.fxguide.com/fxfeatured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/
Again thanks to the bifrost team for this great development.
Hi.
Let me start by saying am enjoying learning the bifrost graph...I totally appreciate the good job that the bifrost graph team is doing.
I tried the mpm fluids and it's very slow...I wish it was a bit fast ...like the speeds on the bifrost particles or something close.
I wanted to ask if there is a road map of bifrost graph... also was curious why the Bifrost Liquid is not yet Implemented in the graph ...according to the link below posted 6years ago ...it seems there was already a node like system been tested on the bifrost liquid.
https://www.fxguide.com/fxfeatured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/
Again thanks to the bifrost team for this great development.
Those was the "old" graph. Now everything is new. There are some important features missing. First we need a stable base.
https://www.google.com/amp/s/beforesandafters.com/2019/11/18/a-bifrost-journey/amp/
There is no roadmap but we get some news at the Vision Series.
https://makeanything.autodesk.com/events/vision-series-2020
Those was the "old" graph. Now everything is new. There are some important features missing. First we need a stable base.
https://www.google.com/amp/s/beforesandafters.com/2019/11/18/a-bifrost-journey/amp/
There is no roadmap but we get some news at the Vision Series.
https://makeanything.autodesk.com/events/vision-series-2020
Cool...
looking forward to the vision series.
Cool...
looking forward to the vision series.
Bifrost Liquid is also nodal, and the design is also low-level and complex. But unlike the current Bifrost, it can't be used.
Bifrost Liquid is also nodal, and the design is also low-level and complex. But unlike the current Bifrost, it can't be used.
I hope liquids get fully integrated in the new Bifrost soon then 🙂
I hope liquids get fully integrated in the new Bifrost soon then 🙂
Thanks.
Looks so cool..
Looking forward for the day bifrost liquid will be editable inside the graph...until then i will keep digging and learning the current stuff that is available in the graph.
Thanks.
Looks so cool..
Looking forward for the day bifrost liquid will be editable inside the graph...until then i will keep digging and learning the current stuff that is available in the graph.
Bifrost Liquids in Bifrost Graph is definitely something we want to get around to at some point, but not in the immediate future. Until then, you can use the read_bif_particles node to read in BifrostLiquids particles and manipulate them in the Bifrost Graph, e.g. convert them to a volume or a mesh.
Bifrost Liquids in Bifrost Graph is definitely something we want to get around to at some point, but not in the immediate future. Until then, you can use the read_bif_particles node to read in BifrostLiquids particles and manipulate them in the Bifrost Graph, e.g. convert them to a volume or a mesh.
Although I don't know what I'm doing, the results are already better than the original meshing. Better if you want to animate slow liquids, chocolates and the like.
Although I don't know what I'm doing, the results are already better than the original meshing. Better if you want to animate slow liquids, chocolates and the like.
No, it does not, you have to cache the data and then read it inside the graph to do some post-process, etc
No, it does not, you have to cache the data and then read it inside the graph to do some post-process, etc
I did this test, using legacy liquid bifrost inside bifrostgraph.
and then coloring the geometry of the liquid legacy.
I did this test, using legacy liquid bifrost inside bifrostgraph.
and then coloring the geometry of the liquid legacy.
When I did this test, I had to reorder the IDs.
But I don't know in the latest version there is a need to do this step.
https://www.youtube.com/watch?v=bt1KdGAOTSc
When I did this test, I had to reorder the IDs.
But I don't know in the latest version there is a need to do this step.
https://www.youtube.com/watch?v=bt1KdGAOTSc
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